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(+1)

Is this game still being worked on?

Not bad. I'd love to see what the following chapters have to offer.

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I find it a shame that so many transformation games treat it as a bad thing when it's the content people play it for. It's so much better when the transformation has actual gameplay effects. This game is a bit barebones but shows promise, especially with more complex transformation mechanics. Instead of a character simply turning against the party when transformed, what if there were special items that would unlock a controllable version of that form? For example, Nagas could be great at inflicting status ailments, but they'd be unable to wear most lower armor due to a lack of legs as well as reduced evasion from being such a large target.

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I really like the concept and ideas but it is a bit poor in content for now. It is obviously very early in its development so it's a bit natural but fleshing out the dungeon progression or the crafting could create more than just a quick run in the dungeon, chests, then boss. Also more on the technical side,  but all the enemies are the same in the dungeon it's no problem but then it feels weird that the characters end up different once transformed. Maybe could be another phase of the transformation or the concept of another dungeon, just throwing ideas.

But apart from that I really enjoyed how smooth the transition between the state of the transformation came up. Nice work for now I'll keep an eye on it.

The idea is great, but the story is too short, the gameplay of this game is also very poor.

Thanks for the feedback! What would you like to see different in the gameplay?

I'm not sure if you plan to add some traditional RPG elements, such as purchasing new equipment, etc. My idea is that mazes can be more complex, with some elements of decryption or interaction; Transformations in combat should have more complex effects, and characters should respond to them.